What is the best way of doing 3D lines?

Blitz3D Forums/Blitz3D Programming/What is the best way of doing 3D lines?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Rottbott: I wish to mix lines with 3D objects and preserve Z buffer while doing it.

I had assumed that using a box would result in too many right angled shapes. So when the lines are rotated, the various sides of the box would face then face away from the light source, causing a shimmering effect. I had assumed that using cylinders may minimise this effect?

</moan on>
This is all a bit of pain as DX8 and DX9 both have line primitives.
</moan off>