Perturbatio- YES to your first point. I think the problem with just using drawing commands to blank the thing is that they just mod the rgb values not the alpha values that sit on them (I may be wrong on this). The blitz docs recommend creating your textures in a standard image bank <createimage> then copying this to a texture bank with copyrect- apparently it may be the fastest option. Not sure what alpha values u end up with doing this.
Text above players' head: transparancy
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