Thanks for letting me know, Fredborg. I had stopped studying it in favour of trying my own method out. I think I almost have it done where I can create triangulated polys regardless of plane's orientation also. It may be a bit slower than what you are doing, but I really find this stuff very interesting. I'm working off of edge angles and normal facings. I'll post it when I get it done.
Plea for help from the coding gurus
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