Pongo,
Nice artwork.
I downloaded your orbitz game.
www.redgreenbob.com/proofs/pongo/blitz/orbit.zip
It is very similar to Atari's Quantum (updated that is) Great start.
I like the way you have the tail drawing - shimmering randomly - it's a nice effect.
I did a remake of Quantum (Blitzum) a couple years ago:
http:\\www.incitti.com\Blitz
I went through the circle detection coding struggle too.
I managed to get it working 99.99% of the time.
I wouldn't mind working with you on it, if you feel like continuing it.
Currently I'm working on a Marble Madness remake (Marble Insanity) http://xiaou2.homestead.com/marbleinsanity.html
See the Blitzbasic Worklogs section too. It's moving along slowly. With all the additional stuff I've thrown into it, it might be a bit ambitious to get it done without more help. A lot of coding to do and cleanup, not to mention finishing up some graphics.
Anyway - have a look at what I did for Quantum and let me know if you want to continue your Orbitz game.
Nice artwork.
I downloaded your orbitz game.
www.redgreenbob.com/proofs/pongo/blitz/orbit.zip
It is very similar to Atari's Quantum (updated that is) Great start.
I like the way you have the tail drawing - shimmering randomly - it's a nice effect.
I did a remake of Quantum (Blitzum) a couple years ago:
http:\\www.incitti.com\Blitz
I went through the circle detection coding struggle too.
I managed to get it working 99.99% of the time.
I wouldn't mind working with you on it, if you feel like continuing it.
Currently I'm working on a Marble Madness remake (Marble Insanity) http://xiaou2.homestead.com/marbleinsanity.html
See the Blitzbasic Worklogs section too. It's moving along slowly. With all the additional stuff I've thrown into it, it might be a bit ambitious to get it done without more help. A lot of coding to do and cleanup, not to mention finishing up some graphics.
Anyway - have a look at what I did for Quantum and let me know if you want to continue your Orbitz game.