Hi guys.
I have finished implementing the backfac-culling and lighting on the voxel character engine for the PS2.
I am not using tables yet and, still, I get a nice framerate on the PS2, using TV resolution (NTSC output), with a complete spiderman model.
Lighting is a little meesed up, due to some bug in the hierarchy´s chain of rotations.
But, as long as I only move and/or rotate the topmost element (the butt), all pieces are adjusted accordingly, and are drawn using the proper lighting.
I will fix this probably tomorrow, and will get back to you.
As soon as it all works fine, I will write a B+ version of it and post it here.
Thanks for your help, again.
Rui Barbosa Jr.
I have finished implementing the backfac-culling and lighting on the voxel character engine for the PS2.
I am not using tables yet and, still, I get a nice framerate on the PS2, using TV resolution (NTSC output), with a complete spiderman model.
Lighting is a little meesed up, due to some bug in the hierarchy´s chain of rotations.
But, as long as I only move and/or rotate the topmost element (the butt), all pieces are adjusted accordingly, and are drawn using the proper lighting.
I will fix this probably tomorrow, and will get back to you.
As soon as it all works fine, I will write a B+ version of it and post it here.
Thanks for your help, again.
Rui Barbosa Jr.