Mm, definitely strip out some polygons - forget about he spheres on the wheels, and all the ladder/light details on the body - better just to draw this stuff on. Likewise with the mudguards - no need to give them sides, it's wasted. And stuff like the exhaust pipe/axles have too many polygons around the circumference, too. The way it is now, it'll choke up too much graphics resources for no good reason.
That's just a practical/performance consideration if you actually want to use this truck in a game. You need to keep the number of polygons down as low as possible. The model itself looks good - but I really don't think that's the proper way to attach truck axles to the chassis!
That's just a practical/performance consideration if you actually want to use this truck in a game. You need to keep the number of polygons down as low as possible. The model itself looks good - but I really don't think that's the proper way to attach truck axles to the chassis!