Windows similar, and very userfriendly GUI function.bb for blitz3d halffinished!!!

Miscellaneous Forums/Blitz Showcase/Windows similar, and very userfriendly GUI function.bb for blitz3d halffinished!!!

You're forgiven darklordz :), I understood myself that the colors were bad, but it was the function I was going to show, not the colors that I knew myself was bad, but they can be changed to whatever though :).

Yes, I do render both viewports with a single RenderWorld. What I really want to do, is that if I overlap an another window over one of the windows that does render something, then the rendered image will overlap all windows over, because it is executed after all menu graphics are drawn. What these viewports are, are two cameraes, with the screen area calculated from window position, and viewport in window position. So, what I need to know, is if I disable camera1 for example, can I then render, without camera2 (or 3, or 4. etc...) being rendered, and then continue on next window, and then just render next camera...I have the window overlapping system working right, but the problem is that all rendering is done once, and the rendered images will therefore overlap all other windows, no matter if they are behind, or infront other windows :(. That's my problem, but do you think it would be solved by disabling the cameraes that are not being rendered, and then do each camera at different time? Would it slow down if I call renderworld twice, or more?