Thanks for your concern, fellas :)
TeraBit: I've been thinking about a way to optimise the triangulation, it goes like this:
TeraBit: I've been thinking about a way to optimise the triangulation, it goes like this:
For every two triangles with a shared edge If shared edge is shorter when turned Turn shared edge End if NextDon't know if it will work without running it a couple of times on the mesh, but it seems feasonable.