Plea for help from the coding gurus

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Thanks for your concern, fellas :)

TeraBit: I've been thinking about a way to optimise the triangulation, it goes like this:
For every two triangles with a shared edge
  If shared edge is shorter when turned
    Turn shared edge
  End if
Next
Don't know if it will work without running it a couple of times on the mesh, but it seems feasonable.