I wish I had done it. I was looking because I did do this and was looking for a way to do decent hair.. I've also thought that realistic hair might be attainable in realtime using the above technique if you did it similar to the Grass_particle system that's been floating around on the forums here.
BTW Skitchy, I use Animation Master for complex/cinematic stuff, and Milkshape for my realtime stuff. The rendering focus in the tutorial pic above was done with depth of field applied to the rendering I'm sure (using a camera jitter similar to motion blur effects). As for learning this stuff, it's pretty much just taking time to go through tutorials, and practicing. The more you do, the better you tend to get (much like programming).. Of course, as with everything, some people come by it more naturally than others.
BTW Skitchy, I use Animation Master for complex/cinematic stuff, and Milkshape for my realtime stuff. The rendering focus in the tutorial pic above was done with depth of field applied to the rendering I'm sure (using a camera jitter similar to motion blur effects). As for learning this stuff, it's pretty much just taking time to go through tutorials, and practicing. The more you do, the better you tend to get (much like programming).. Of course, as with everything, some people come by it more naturally than others.