soja,
Apparently so it seems. Then how would one translate the following from C to blitz:
typedef struct Stars_struct
{
float x, y, z;
float r, g, b;
} STARS;
STAR Object1[20]
STAR Object2[20]
Now I have 20 instances of EACH star object.
Apparently so it seems. Then how would one translate the following from C to blitz:
typedef struct Stars_struct
{
float x, y, z;
float r, g, b;
} STARS;
STAR Object1[20]
STAR Object2[20]
Now I have 20 instances of EACH star object.