Mark is clearly *wrong* because he hasn't taken into account what we might achieve.
Consider a node
500 polys of high detail.
x2 or 3 when you multitexture enough times.
Add cubemaps.
Add bumpmaps.
only occlusion will save the day. Especially if the level has 300 such chunks.
Consider a node
500 polys of high detail.
x2 or 3 when you multitexture enough times.
Add cubemaps.
Add bumpmaps.
only occlusion will save the day. Especially if the level has 300 such chunks.