Before writting code for the PS2 itself, I test all of my algorythms in Blitz Plus.
I can´t find words to tell you how much I appreciate Blitz Plus.
I wish there was a blitz plus compiler for the PS2.
(Sigh...)
For the PS2, I use gcc, as I told before.
Also, there´s PS2SDL, which is much like SDL, but specifically targetted at the PS2.
There´s also a very nice assembler, but I try to stay away from coding directly to the Emotion Engine CPU.
All of the voxel code is written in pure C.
Lighting will probably require some hand-crafted assembly routines, if I don´t find a way to express rotations as simple the summation of the rotation angles, thou.
Rui Barbosa Jr.
I can´t find words to tell you how much I appreciate Blitz Plus.
I wish there was a blitz plus compiler for the PS2.
(Sigh...)
For the PS2, I use gcc, as I told before.
Also, there´s PS2SDL, which is much like SDL, but specifically targetted at the PS2.
There´s also a very nice assembler, but I try to stay away from coding directly to the Emotion Engine CPU.
All of the voxel code is written in pure C.
Lighting will probably require some hand-crafted assembly routines, if I don´t find a way to express rotations as simple the summation of the rotation angles, thou.
Rui Barbosa Jr.