Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Before writting code for the PS2 itself, I test all of my algorythms in Blitz Plus.
I can´t find words to tell you how much I appreciate Blitz Plus.

I wish there was a blitz plus compiler for the PS2.
(Sigh...)

For the PS2, I use gcc, as I told before.
Also, there´s PS2SDL, which is much like SDL, but specifically targetted at the PS2.
There´s also a very nice assembler, but I try to stay away from coding directly to the Emotion Engine CPU.

All of the voxel code is written in pure C.
Lighting will probably require some hand-crafted assembly routines, if I don´t find a way to express rotations as simple the summation of the rotation angles, thou.

Rui Barbosa Jr.