Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

Hi guys.
Col, did you try the last version?
Do you think you can figure out what is wrong with the rotation around the Z axis?
I tryied myself, but I just don´t understand it well enough in order to find out.
Paradox7?
Andy?
Anyone?

Cheers,

Rui Barbosa Jr.