Hey, try this. Press 1 to fade in, and 2 to fade out. Adjust fade_speed to change how quick the fade is.
should do what you want :)
Graphics3D 800,600 SetBuffer BackBuffer() Global light=CreateLight() Global camera=CreateCamera() PositionEntity camera,0,0,-10 CameraRange camera,0.1,1000 Global sphere=CreateSphere() PositionEntity sphere,2,0,0 Global cube=CreateCube() PositionEntity cube,-2,0,0 Global fade_quad=CreateMesh() surf=CreateSurface(fade_quad) v0 = AddVertex (surf, -2,-2,0, 0 ,0) v1 = AddVertex (surf, 2,-2,0, 0 ,0) v2 = AddVertex (surf, -2, 2,0, 0 ,1) v3 = AddVertex (surf, 2, 2,0, 0 ,1) tri = AddTriangle (surf,v0,v2,v1) tri1 = AddTriangle (surf,v1,v2,v3) EntityParent fade_quad,camera PositionEntity fade_quad,0,0,0.5 EntityColor fade_quad,0,0,0 Global fade_alpha#=1 Global fade_dir=1; 1 to fade out, 0 to fade in, -1 for no change Global fade_speed#=0.01; adjust for fade speed While Not KeyHit(1) If KeyHit(2) Then fade_in() If KeyHit(3) Then fade_out() fade() UpdateWorld RenderWorld Flip Wend End Function fade() If fade_dir=0 Then fade_alpha=fade_alpha-fade_speed If fade_alpha<0 Then fade_alpha=0 fade_dir=-1 End If ElseIf fade_dir=1 Then fade_alpha=fade_alpha+fade_speed If fade_alpha>1 Then fade_alpha=1 fade_dir=-1 End If End If EntityAlpha fade_quad,fade_alpha End Function Function fade_out() fade_dir=1 End Function Function fade_in() fade_dir=0 End Function
should do what you want :)