Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi.
Just tryied it.
It works very well!

There is still a minor problem: when I rotate around the Z axis, the lighting doesn´t show properly.
Backface culling is 100% fine, now.

Now, if we get the the rotation around the Z axis working, then everything is gonna be perfect!

So, as I do not know wxactly what´s going on in the code, please help me get this one last thing out of the way. Please? oh, pleeeeeeease!

Thanks a lot,

Rui Barbosa Jr.