Texture manipulation slowdown (help!!)

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Make shure you really use the VRam Flag (256), eg:

tex=loadtexture("x.bmp", 1 or 256)

then - don't use 64*16 Textures - it will be scaled internally to 64*64 - which is probably slow. Better use 64*64 from beginning on. Always use Power-of-2-Textures (16*16, 32*32, 64*64, 128*128 ...)

what Card do you use? Some don't support the Flag. About Si's Tweening Code I have no idea.