simply multiply the meshsize*entityscaling. eg.
thing=loadmesh()
scaleentity thing,3,4,5
realwidth=meshwidth(thing)*3
realheight=meshheight(thing)*4
realdepth=meshdepth(thing)*5
requires to store the entity scaling parameters whenever used, of course.
thing=loadmesh()
scaleentity thing,3,4,5
realwidth=meshwidth(thing)*3
realheight=meshheight(thing)*4
realdepth=meshdepth(thing)*5
requires to store the entity scaling parameters whenever used, of course.