Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

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The voxel engine has its own scripting language.
I have written the IDE, the compiler and the debugger in BlitzPlus, which by the way, I like a lot.

The cirtual machine was written in gcc, because I needed to port it to PS2 ans Linux.

Rui Barbosa Jr.