Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

Here´s another thing I´d like to share about the vboxel character engine...

I have created a cirtual machine, from the ground up, which allows for creating scripts that allow the user to create the AI for NPC´s.
I have also created a compiler and a debugger.

Alright, voxels don´t seem to be a nice technology anylonger, right?
I mean, with all those fancy 3d cards, capable of drawing millions of polyfgons per second...
But hey, voxels still can play a part in 3d games, as long as some people keep trying to get things done with voxels.

So, any help is welcome.
Thank you guys,

Rui Barbosa Jr.