Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ho Andy.
I was aware of s-buffers before I started working on the voxel engine.
S-BUFFER´s are cool, but in a voxel-space, dealing with z-buffer makes much more sense, because uualy, objects are seen from a distance at which voxels are almost 1 pixel x 1 pixel big.
The actualy are cubes, math-wise, and they actualy look like cubes, when you take a VERY close look at them.
But *usualy* they are at most 4 pixels big, which doesn´t allow for efficient use of S-BUFFERS.
Thanks for the tip, thou.

Rui Barbosa Jr.