Ho Andy.
I was aware of s-buffers before I started working on the voxel engine.
S-BUFFER´s are cool, but in a voxel-space, dealing with z-buffer makes much more sense, because uualy, objects are seen from a distance at which voxels are almost 1 pixel x 1 pixel big.
The actualy are cubes, math-wise, and they actualy look like cubes, when you take a VERY close look at them.
But *usualy* they are at most 4 pixels big, which doesn´t allow for efficient use of S-BUFFERS.
Thanks for the tip, thou.
Rui Barbosa Jr.
I was aware of s-buffers before I started working on the voxel engine.
S-BUFFER´s are cool, but in a voxel-space, dealing with z-buffer makes much more sense, because uualy, objects are seen from a distance at which voxels are almost 1 pixel x 1 pixel big.
The actualy are cubes, math-wise, and they actualy look like cubes, when you take a VERY close look at them.
But *usualy* they are at most 4 pixels big, which doesn´t allow for efficient use of S-BUFFERS.
Thanks for the tip, thou.
Rui Barbosa Jr.