Plea for help from the coding gurus

Blitz3D Forums/Blitz3D Programming/Plea for help from the coding gurus

Hi Fredborg,

Found this on Delauney triangulation which describes it pretty well:

http://www.cs.cornell.edu/Info/People/chew/Delaunay.html

The idea is the same in 3D, only you use 'tetrahedrons' - 4 sided pyramids with each side being a triangle.

It should be pretty easy to code up but note that it only depends on input vertices - model polys are ignored.