Hi Fredborg,
Found this on Delauney triangulation which describes it pretty well:
http://www.cs.cornell.edu/Info/People/chew/Delaunay.html
The idea is the same in 3D, only you use 'tetrahedrons' - 4 sided pyramids with each side being a triangle.
It should be pretty easy to code up but note that it only depends on input vertices - model polys are ignored.
Found this on Delauney triangulation which describes it pretty well:
http://www.cs.cornell.edu/Info/People/chew/Delaunay.html
The idea is the same in 3D, only you use 'tetrahedrons' - 4 sided pyramids with each side being a triangle.
It should be pretty easy to code up but note that it only depends on input vertices - model polys are ignored.