LoadAnimMesh 180 Rotation

Blitz3D Forums/Blitz3D Programming/LoadAnimMesh 180 Rotation

After I load an animated 3DS with:
global model= LoadAnimMesh("Media/Models/3DS/model.3ds")

It appears 180 degrees turned. No command I can find seems to turn it. Not rotateentity, rotatemesh, turnentity, etc.

I am using animated models from a freeware package so I am I kinda stuck with what I got (ie-I did not custom make them in milkshape or anything).

Any suggestions on how to rotate the model and it's animations 180 degrees?