Lars
Yes and no. That will work, but you might not like the splits/cuts in the deinteresected brush. And if you don't, you're out of luck. At least with the individual brushes you can build/optimize the BSP yourself.
FYI, I wrote UnrealEd. I have a decent handle on what it does. ;)
Jedive
I'm not familiar with legal issues or what you can and can't use. Epic is usually pretty good about this kind of stuff, but if you are really curious email Tim Sweeney and see what he says (tim@...).
No:Make a brush that surrounds your level and deintersect the brush.
You end up with one big brush that can be exported as t3d(Brush/export).
You end up with one big brush that can be exported as t3d(Brush/export).
Yes and no. That will work, but you might not like the splits/cuts in the deinteresected brush. And if you don't, you're out of luck. At least with the individual brushes you can build/optimize the BSP yourself.
Yes that's it.
FYI, I wrote UnrealEd. I have a decent handle on what it does. ;)
Jedive
I'm not familiar with legal issues or what you can and can't use. Epic is usually pretty good about this kind of stuff, but if you are really curious email Tim Sweeney and see what he says (tim@...).