Lars I suppose he already knows that, considering that he worked on UT2K3 lol
one question EpicBoy... what is the legality about using this format? About BSP, the format itself has no license problems, but the tools needed to generate the BSP files are licensed by id software and cost money to use in a custom game. That's why I am using Half-Life BSP maps in BSP Factory, cos ZHLT is an open-source BSP compiler.
About UT maps... does the tools also have license issues? Ok, I assume yes, but it's good to be sure.
one question EpicBoy... what is the legality about using this format? About BSP, the format itself has no license problems, but the tools needed to generate the BSP files are licensed by id software and cost money to use in a custom game. That's why I am using Half-Life BSP maps in BSP Factory, cos ZHLT is an open-source BSP compiler.
About UT maps... does the tools also have license issues? Ok, I assume yes, but it's good to be sure.