Using Normals for backface-culling...

Blitz3D Forums/Blitz3D Programming/Using Normals for backface-culling...

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The lighting is incorrect. My fault 8( You have to make a decision whether you light by the polygon face or by the vertex. Currently you set the normals up as the polygon face normal, then with my mod we have changed to 'the vertex normal is now the vertex position'!! This is completely wrong! Oops.

I'm working a rewrite of your calculations.......