Floating point problem

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Yeah, I started on a Spectrum too. Such happy memories :) Having said that, it makes you appreciate the power of B+, when you'd spend weeks programming a sprite handler on the Spectrum in assembler, and then you'd get 6 sprites moving very slowly and flickery, whereas now you can get 1000 moving smoothly in a couple of minutes :)

I remember the first 3d program I ever saw - a program that drew a 3d cup (in black and white) and took about 30 minutes to do it. And even then, it didn't look 3d :p