You can also use Valve's SMD exporter -then via Milkshape to .b3d - I've found this a straight forward and reliable way of getting biped/physique characters from Max 5 to Blitz.
I didn't think that b3dPipeline does biped/physique yet - has there been an update ?
I didn't think that b3dPipeline does biped/physique yet - has there been an update ?