Radoll Physics: A Practical Example

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Answers time.. The model itself was made in LightWave. There's obviously still some bits of it that need texturing (hair, wood, metal) but the actual body has a much better texture than I could have ever managed without a program like Tattoo.

Once my shooter game is complete, my next game will very likely be more charachter-oriented and use the ragdoll engine (if I can get the bugs out and squeeze some more speed out of it.. it's still too slow for more than 1 detailed body at a time). It will probably be some sort of RPG.