In my experience the sprites are just as fast as using a single surface system. BUT, when you go over abouut 100 particles using sprites, the system suffers big slowdown. I can go up to about 1800 single surface particles until i get that same sort of slowdown.
So the way i see it is use single surface stuff if you intend to have alot of particles onscreen. Other wise i think they are just the same :)
So the way i see it is use single surface stuff if you intend to have alot of particles onscreen. Other wise i think they are just the same :)