Awesome. surprisingly fast. you appear to have a good method of collision, I guess I'm just to perfectionist, as I wanna get perfect line-tris collisions 3d. oh well. Your system runs super fast, and the fact that it's using sphere collisions is not noticeable at all. I liked the magnatism and wind forces alot. very realistic.
which made me think how hard would it be to levitate a pumpkin imbeedded with a metal plate? of course, you would need a giant electromagnet, and then a detector for altitude of pumpkin, but It shouldn't be too hard. be a cool haloween trick. of course, everything else metal would stick to it, but that's just a minor tradeoff.have it alternate on/off super fast to have the electromagnets force equal gravity. now that would be spooky. walk up my driveway and you got a floating pumpkin draining tons of electricity and costing me big $s. oh well. I have to much free time. I guess I should apply it to my 3d verlet editer and implementing my physics in singularity.
which made me think how hard would it be to levitate a pumpkin imbeedded with a metal plate? of course, you would need a giant electromagnet, and then a detector for altitude of pumpkin, but It shouldn't be too hard. be a cool haloween trick. of course, everything else metal would stick to it, but that's just a minor tradeoff.have it alternate on/off super fast to have the electromagnets force equal gravity. now that would be spooky. walk up my driveway and you got a floating pumpkin draining tons of electricity and costing me big $s. oh well. I have to much free time. I guess I should apply it to my 3d verlet editer and implementing my physics in singularity.