textures

Miscellaneous Forums/Blitz Showcase/textures

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I see your point but there is really no need for me to do 512x512 windows for example.I am going for 256 for tileable textures and a bit bigger for specifics.
The sort of textures I am making do not need that level of detail.
I think also the lightmap issue is a small point, just don'think many folks will notice the difference.

if they were huge long shadows, perhaps.