The Occlusion challenge

Blitz3D Forums/Blitz3D Programming/The Occlusion challenge

Maybe I'm missing the point here but...

it seems to me that creating a 'world' from cubes is madness as for each cube you have 32 triangles. Wouldn't it be far quicker to use a surface/mesh comprising of just 2 triangles for a wall.

In other words instead of creating a 3d maze with say 10 * 10 * 10 cubes removing the cubes you want to be able to move through you create the walls using a 2 triangle mesh.

Am I making sense? Obviously that would cut down massively on the number of triangles poor Blitz would have to handle.