You know, when I was working on it last night I didn't even notice the similarity! but now that you all have said that... Hehe.. He does have a striking resemblence to him..
@ White Eagle: I've heard it is more stable now. Mine crashed twice last night while doing the model, but I've gotten in the habit of saving frequently in any modeling project (honestly, Photoshop crashes on me almost as much). I'm still using AM 99 (v 7.1). I haven't done much modeling or animation for about that long, and just recently have decided to start doing it again. They've really updated the features since then though (their hair and fur materials are incredibly easy from the tutorials I've looked at). I'm seriously considering upgrading my copy to the latest version. It's not great for game dev though, as it only works with patches. I do occasionally model something in AM and then export it as an .obj to bring into Milkshape.
@jfk: Lol.. I'm sure would make a great game! :D .. It's currently 416 patches. AM models with spline patches. I can export out to .obj files, and tesselate to however many poly's per patch that I want. So I could do a 1-1 export giving me 416 poly's, or 1-16 export giving me 6656 poly's!
I'll post more of him as I get him more complete.
@ White Eagle: I've heard it is more stable now. Mine crashed twice last night while doing the model, but I've gotten in the habit of saving frequently in any modeling project (honestly, Photoshop crashes on me almost as much). I'm still using AM 99 (v 7.1). I haven't done much modeling or animation for about that long, and just recently have decided to start doing it again. They've really updated the features since then though (their hair and fur materials are incredibly easy from the tutorials I've looked at). I'm seriously considering upgrading my copy to the latest version. It's not great for game dev though, as it only works with patches. I do occasionally model something in AM and then export it as an .obj to bring into Milkshape.
@jfk: Lol.. I'm sure would make a great game! :D .. It's currently 416 patches. AM models with spline patches. I can export out to .obj files, and tesselate to however many poly's per patch that I want. So I could do a 1-1 export giving me 416 poly's, or 1-16 export giving me 6656 poly's!
I'll post more of him as I get him more complete.