As much as you might slang it off, it does have some advantages.
Such as render to texture, which you cannot really do cube maps without.
Remember the Castle Demo with real time reflections? - Which ran at about 20-30FPS here. Using render to texture in DBP you can get the same effect working at 120FPS on the same PC, and you don't have to write a whole load of code to update the images each loop.
Such as render to texture, which you cannot really do cube maps without.
Remember the Castle Demo with real time reflections? - Which ran at about 20-30FPS here. Using render to texture in DBP you can get the same effect working at 120FPS on the same PC, and you don't have to write a whole load of code to update the images each loop.