Wow, Antialiasing really sucks on GF2!!

Blitz3D Forums/Blitz3D Programming/Wow, Antialiasing really sucks on GF2!!

PAL is different than NTSC, and I'm not counting the area outside of the visible area as that would be pointless. :-)

Why? In the top 15-20 lines of the TV image the teletext is stored. It would be so sweet if a game for one of the consoles utilized this :)