I was interested in and bought both CShop and Quill3D purely for level designing.
There are good and bad points about both, but once Josh has updated CShop to v3.5 most of the CShop problems I had will be sorted.
The lightmapping in CShop is far superior to Quill3D, it handles arbitrary geometry flawlessly whereas Quill3D produces lightmapping errors if a shadow falls across the edge of a primitive.
Quill3D exports to .b3d well, but badly to .x format.
CShop exports to .b3d but exports the caulk invisible faces I don't want exported but it exports to .x format well.
CShop comes with an importer for Blitz to import cshop format .csm files, I may well end up using this anyway.
I would wait until CShopv3.5 update is out then decide what to go for.
The verdict is still open =)
There are good and bad points about both, but once Josh has updated CShop to v3.5 most of the CShop problems I had will be sorted.
The lightmapping in CShop is far superior to Quill3D, it handles arbitrary geometry flawlessly whereas Quill3D produces lightmapping errors if a shadow falls across the edge of a primitive.
Quill3D exports to .b3d well, but badly to .x format.
CShop exports to .b3d but exports the caulk invisible faces I don't want exported but it exports to .x format well.
CShop comes with an importer for Blitz to import cshop format .csm files, I may well end up using this anyway.
I would wait until CShopv3.5 update is out then decide what to go for.
The verdict is still open =)