CShop Vs. Quill3d (Recommendations?)
I'm in the process of designing a Jagged Alliance/X-Com style game. I was originally looking at simply using terrains and building blocks (walls, doors, windows, etc.) to design sectors which worked fairly well until I found the surface count became too high and slowed the game down to a crawl.
So I was looking at some of the Screen Shots from CShop and Quill3D and it appears they both have the capability to design exteriors as well as interiors. I downloaded the demos to both and they seem to be rather straight forward to use (in my simple tests).
My question is... considering the type of game I am looking at, ("God" View Camera), would one of these utilities suit my needs? And, are there any preferences out there?
This is what the game looks like so far with my current method of handling the sectors...
I'm in the process of designing a Jagged Alliance/X-Com style game. I was originally looking at simply using terrains and building blocks (walls, doors, windows, etc.) to design sectors which worked fairly well until I found the surface count became too high and slowed the game down to a crawl.
So I was looking at some of the Screen Shots from CShop and Quill3D and it appears they both have the capability to design exteriors as well as interiors. I downloaded the demos to both and they seem to be rather straight forward to use (in my simple tests).
My question is... considering the type of game I am looking at, ("God" View Camera), would one of these utilities suit my needs? And, are there any preferences out there?
This is what the game looks like so far with my current method of handling the sectors...