For gfx commands you need to set the current drawing buffer to a canvas.
setbuffer canvasbuffer(mylousydorkycanvas)
; your gfx commands here
flipcanvas mylousydorkycanvas
here, try this: (it's a fullscreen gfx-app based on a canvas, with all the advantages of the GUI stuff)
notice: in the beginning I define a canvas, the size of 640x480. This means: the amount of pixels in the canvas, if you stretch the canvas (setgadgetshape, using setgadgetlayout settings), then you get bigger blurred pixels.
setbuffer canvasbuffer(mylousydorkycanvas)
; your gfx commands here
flipcanvas mylousydorkycanvas
here, try this: (it's a fullscreen gfx-app based on a canvas, with all the advantages of the GUI stuff)
notice: in the beginning I define a canvas, the size of 640x480. This means: the amount of pixels in the canvas, if you stretch the canvas (setgadgetshape, using setgadgetlayout settings), then you get bigger blurred pixels.
Global sw=ClientWidth(Desktop()) Global sh=ClientHeight(Desktop()) Global APP=CreateWindow("",0,0,sw,sh,0,0) Global APPcanvas=CreateCanvas(0,0,640,480,APP) SetGadgetLayout APPcanvas,1,0,1,0 SetGadgetShape APPcanvas,0,0,sw,sh yourbutt=CreateButton ("quit!",64,32,32,32,APPcanvas) ; make a starfield! SetBuffer CanvasBuffer(APPcanvas) For t=0 To 1000 b#=Rnd(0,1) r#=b# * b# * b# g#=b# * b# b#=b# Color r#*255,g#*255,b*255 Plot Rnd(0,640),Rnd(0,480) Next FlipCanvas APPcanvas Confirm "u like it ? :)" quit=False timer=CreateTimer(50) Repeat f=f+1 WaitEvent() If EventID()=$803 ; alt f4 quit=True EndIf If EventID()=$401 ; button pressed quit=True EndIf If EventID()=$4001 ; timer event SetBuffer CanvasBuffer(APPcanvas) If (f Mod 100)=0 Cls SetGadgetShape yourbutt,Rnd(0,sw-32),Rnd(0,sh-32),32,32 EndIf Color Rnd(0,255),Rnd(0,255),Rnd(32,255) amp=Sin(f*11)*100 x=Sin(f*3)*(100-amp) y=Cos(f*2)*(100+amp) Line 320+x,240+y,0,0 Line 320+x,240+y,639,479 Line 320+x,240+y,639,0 Line 320+x,240+y,0,479 FlipCanvas APPcanvas EndIf Until quit ; opportunity to free images, banks, etc. here.. End