Textures containing transparent sections

Blitz3D Forums/Blitz3D Programming/Textures containing transparent sections

JFK:

Thanks for your reply, this is essentially what I was after, only I hoped there was an "easier" way to do this using drawimage() or copyrect().

Not long before you posted I found another thread that gave a very similar solution to what you gave here.

I did notice a z-order flaw when using the alpha (and later read a reference to this in a different thread). Too bad as I was looking forward to using alpha rather than a complete mask. Is there any work-around for this?

Thanks again for your help!

-Steve