I couldn't find any commands to alphaing a 2d image rendered in 3d. Ofcourse, MaskImage can be used to mask one color to be transparent, but what about having the image half transparent, so the user can both see the front graphic, but still be able to see the world "through" the 2d graphics. Also, what I'm asking for is semitransparency, and how to do that. I'm going to use this for my hud. I don't think .bmp supports alpha channel, so do I have to use an another texture format that supports it, and that would be loaded in blitz (like .tga)?
Semitransparent/alpha image!
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