>Except speedtests are subjective.
That's one of my main gripes with the freedom of pc's. Don't get me wrong, advancing technology and free market of pc computers is great, but in a small way sucks for the programmer. In my sick twisted masochistic mind I sometimes long for the days of C64, where generally a commie was a commie was a commie. <grin>
>What we need is a 'clever code TM (c) (R)' database, and >possibly(in my case particularly, a 'Crappy code TM (c)
>(R)' database.
Count me in on the Crappy code TM (c) ;^)
Being that the test are subjective, the idea was kind of a see for yourself - your milliage may vary kind of approach as oppossed to a This is the only way to go, buck-o.
True, each user will get different results, and in it's own way, this program could prove that.
Expanding on that, and I see this as another not to happen idea, one could report the times and give their set-up.
Still, some things are faster, no matter what. But that probally falls under Crappy coding. That could be a nice book "Game Programming Crude volumes 1 to 5"
Again, this is a general concept of potential useful knowledge based all in one program even though I know I said be-all-to-end-all (Call me butter cuz I was on a roll).
>A strange game. The only winning move is not to play!
>How about a nice game of chess?
Ah, Wargames.. cheesy but still fun
That's one of my main gripes with the freedom of pc's. Don't get me wrong, advancing technology and free market of pc computers is great, but in a small way sucks for the programmer. In my sick twisted masochistic mind I sometimes long for the days of C64, where generally a commie was a commie was a commie. <grin>
>What we need is a 'clever code TM (c) (R)' database, and >possibly(in my case particularly, a 'Crappy code TM (c)
>(R)' database.
Count me in on the Crappy code TM (c) ;^)
Being that the test are subjective, the idea was kind of a see for yourself - your milliage may vary kind of approach as oppossed to a This is the only way to go, buck-o.
True, each user will get different results, and in it's own way, this program could prove that.
Expanding on that, and I see this as another not to happen idea, one could report the times and give their set-up.
Still, some things are faster, no matter what. But that probally falls under Crappy coding. That could be a nice book "Game Programming Crude volumes 1 to 5"
Again, this is a general concept of potential useful knowledge based all in one program even though I know I said be-all-to-end-all (Call me butter cuz I was on a roll).
>A strange game. The only winning move is not to play!
>How about a nice game of chess?
Ah, Wargames.. cheesy but still fun