When I searched for 3D game engines on the Internet,
I came first across 3D Game Studio.
I tried the tutorials, which are fine.
But I think the level building is slow.
And I couldn't find much info about those "abilities" or what they were called (can't remember).
Also the demos supplied with the demo-package are not that special.
I think a demo version MUST prove what the full package CAN do.
When I came across Blitz3D, I downloaded the demo and was very impressed.
The demos supplied were pretty good.
I'm still making adjustments to the driver-demo to understand the package, to test out some code, ...
A while back I bought a version of DarkBASIC (don't know which one anymore).
The installation was over 400Mb and even the interface looked like it was running at 320x240.
Odd looking menus (big pixels in the text) and it has many bugs.
I removed DarkBASIC immediately from my harddrive and never inserted the CD again in my pc.
When you let me choose between those 3 packages, Blitz3D is my favorite.
You can do everything (and maybe more than) those other packages can do.
You don't have to understand C/C++ to write a game (unlike 3DGS, which is much like C).
When your friend chooses for Blitz3D, he surely won't regret it.
I came first across 3D Game Studio.
I tried the tutorials, which are fine.
But I think the level building is slow.
And I couldn't find much info about those "abilities" or what they were called (can't remember).
Also the demos supplied with the demo-package are not that special.
I think a demo version MUST prove what the full package CAN do.
When I came across Blitz3D, I downloaded the demo and was very impressed.
The demos supplied were pretty good.
I'm still making adjustments to the driver-demo to understand the package, to test out some code, ...
A while back I bought a version of DarkBASIC (don't know which one anymore).
The installation was over 400Mb and even the interface looked like it was running at 320x240.
Odd looking menus (big pixels in the text) and it has many bugs.
I removed DarkBASIC immediately from my harddrive and never inserted the CD again in my pc.
When you let me choose between those 3 packages, Blitz3D is my favorite.
You can do everything (and maybe more than) those other packages can do.
You don't have to understand C/C++ to write a game (unlike 3DGS, which is much like C).
When your friend chooses for Blitz3D, he surely won't regret it.