Maybe this can be solved using a "Normal" Modifier.
Probably you should then "collapse" all to multiple (or a single - whatever you need) meshes (somewhere in the dynamics i guess).
All I know is: 3DS Export is usually WYSINWYG - what you see is not what you get...
Probably you should then "collapse" all to multiple (or a single - whatever you need) meshes (somewhere in the dynamics i guess).
All I know is: 3DS Export is usually WYSINWYG - what you see is not what you get...