I'm not sure if a BSP file would be quicker, but i know when blitz hides entities, is doesn't process them at all. Mainly collisions are not checked for, so that should give you a speed up. That above btw doesn't occlude anything ie. it doesn't hide walls behind other walls that ar eon screen. I'm working on something right now regarding that. :o)
Performance
Blitz3D Forums/Blitz3D Programming/PerformanceThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.