I see what your saying Koriolis :) This is a bit of learning for me here.
@Todd
Thanks :o) Well, i think that would be the first step if i were to do occlusion, get rid of all the stuff that wasn't needed. I don't really know where to go from there. Maybe entity in view would be better, again tho it wouldn't be a very fullproof idea, as i think that everything has to be pickable and it doesn't work too well:
Entities disappear even tho they can still be seen.
@Todd
Thanks :o) Well, i think that would be the first step if i were to do occlusion, get rid of all the stuff that wasn't needed. I don't really know where to go from there. Maybe entity in view would be better, again tho it wouldn't be a very fullproof idea, as i think that everything has to be pickable and it doesn't work too well:
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() camera_overhead=CreateCamera() PositionEntity camera_overhead,0,60,0 HideEntity camera_overhead sphere=CreateCone() PositionEntity sphere,0,-1,0 ScaleEntity sphere,1,1,3 EntityParent camera,sphere PositionEntity camera,0,1,0 PointEntity camera_overhead,sphere light=CreateLight() Type cube Field ent Field x#,y#,z# Field hidden End Type For loop=0 To 20 c.cube=New cube c\ent=CreateCube() c\x=Rnd(-20,20) c\y=0 c\z=Rnd(-20,20) PositionEntity c\ent,c\x,c\y,c\z c\hidden=0 EntityPickMode c\ent,2 Next While Not KeyHit(1) If KeyDown(200) Then MoveEntity sphere,0,0,0.2 If KeyDown(208) Then MoveEntity sphere,0,0,-0.2 If KeyDown(203) Then TurnEntity sphere,0,1,0 If KeyDown(205) Then TurnEntity sphere,0,-1,0 If KeyHit(2) Then ShowEntity camera HideEntity camera_overhead End If If KeyHit(3) Then ShowEntity camera_overhead HideEntity camera End If Gosub checkvis UpdateWorld RenderWorld Flip Wend End .checkvis For c.cube=Each cube If EntityInView(c\ent,camera) Then If EntityVisible(camera,c\ent) Then If c\hidden=1 Then ShowEntity c\ent c\hidden=0 End If Else If c\hidden=0 Then HideEntity c\ent c\hidden=1 End If End If Else If c\hidden=0 Then HideEntity c\ent c\hidden=1 End If End If Next Return
Entities disappear even tho they can still be seen.