So we would have something like this:
spr = LoadSprite("123.tga",3,cam)
PositionEntity spr, 0,0,2
SpriteViewMode spr, 1
The problem we have is that the sprite looks scaled, if the position is near the camera. But if we move away the sprite it looks ok, but the other objects covers the sprite.
Any ideas?
Thanks a lot.
spr = LoadSprite("123.tga",3,cam)
PositionEntity spr, 0,0,2
SpriteViewMode spr, 1
The problem we have is that the sprite looks scaled, if the position is near the camera. But if we move away the sprite it looks ok, but the other objects covers the sprite.
Any ideas?
Thanks a lot.