Yeah I tried it. Basically the UVs are screwed and there are no surfaces defined nor textures applied.
I loaded the model into LightWave, did an Atlas Map and assigned a surface to it, then loaded it into Tattoo. It painted just like any other model. A bit of UV tweaking would do it a power of good.
Most of these types of model are not really set up for texture painting so you need to tweak them in a reputable package.
Out of interest I loaded this model into Deep Paint, and it complained painfully, finally it locked up! So that just goes to show doesn't it!
I loaded the model into LightWave, did an Atlas Map and assigned a surface to it, then loaded it into Tattoo. It painted just like any other model. A bit of UV tweaking would do it a power of good.
Most of these types of model are not really set up for texture painting so you need to tweak them in a reputable package.
Out of interest I loaded this model into Deep Paint, and it complained painfully, finally it locked up! So that just goes to show doesn't it!