This does allow some cool stuff.
Mesh save routines can now account for textures, finally!
You can go through the limbs and surfaces of a loaded mesh and apply shaders or properties.
If FileName(texturename$)="caulk" ClearSurface surf
Mesh save routines can now account for textures, finally!
You can go through the limbs and surfaces of a loaded mesh and apply shaders or properties.
If FileName(texturename$)="caulk" ClearSurface surf