misc info: if you load several meshes with the exact same texture map, they will all share the same map rather than load lots of seperate ones.
for example you load three different levels at once and they all refer to wood.jpg, blitz will only manage one wood.jpg internally giving a substantial video memory saving.
for example you load three different levels at once and they all refer to wood.jpg, blitz will only manage one wood.jpg internally giving a substantial video memory saving.