LightMesh with "created" entities

Blitz3D Forums/Blitz3D Programming/LightMesh with "created" entities

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Try setting the default vertex colors first, somthing like 30,30,30.
Blitz by default sets the vertex colors to there ranges max 255,255,255.
Your also going to have to set the lights position,or move the mesh,as for using MoveEntity() will not work in this situation,An entity and a mesh are not to be mistaken as one of the same.